//
//  SceneryObject.h
//  Agility
//
//  Created by Dominique d'Argent on 27.04.11.
//  Copyright 2011 Nicky Nubbel. All rights reserved.
//

#import <Foundation/Foundation.h>
#import "GameObject.h"

//
// SceneryObject
//
// This is the base class for all scenery objects. Scenery Objects are objects
// that don't actively take part in the game logic.
//
@interface SceneryObject : GameObject {
    
}

+ (void)spawnAtPosition:(CGPoint)newPosition;

@end
